Monday, January 21, 2008

All's Well Here

We're all fine. No injuries. No illness. Just no time.

That's a lie. I have time. I'm just spending it taking care of Monkey-Girl while she catches up from last semester. She has all but one assignment in and an extension on that.

I've been reading, cross-stitching, and baking. I'm so domestic it's freaky.

Gotta go! Time to fold the laundry.

Wednesday, January 9, 2008

Need a Hero?

I'm back. Still having some picture and computer issues, but I'm here. Give me an E for effort.

You may or may not already know that I'm a gaming nerd. My current favorites are Heroscape and Dungeons & Dragons.

Many people like to make up off-the-wall characters that are a genuine departure from their "normal" selves. Others enjoy creating a character that they feel represents themselves accurately. I just completed a survey that generated my statistics as a D&D character.


I Am A: True Neutral Human Bard (4th Level)


Ability Scores:

Strength-11

Dexterity-9

Constitution-13

Intelligence-14

Wisdom-14

Charisma-14


Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)